Meta just open-sourced Muse Glimmer, a 30B-parameter Apache 2.0 agentic model built to run on consumer hardware (see our companion news piece for the full backstory). If you want to actually run it today rather than just read about it, here’s a source-checked path to get it working, using only commands we could verify against official documentation.
⚠️ A note on accuracy first: Muse Glimmer launched only hours ago as of this writing. Runtime support is rolling out unevenly — Ollama’s Apple Silicon (MLX) support is live, but NVIDIA/AMD support is still pending per Ollama’s own model page. If a command below doesn’t work on your setup, check the linked official docs for the current state rather than assuming it’s broken.
Option 1: Ollama (Apple Silicon only, for now)
This is the simplest path if you’re on a Mac. Per Ollama’s official model library page for Muse Glimmer, the model is currently available via Ollama’s MLX engine on Apple Silicon only — NVIDIA and AMD support is described as “coming in the coming days.”
ollama run muse-glimmer:30b-mlx
This pulls the 21GB MLX build (128K context window, text + image support) and drops you into an interactive chat session.
If you want programmatic access instead of the CLI, Ollama exposes its usual local API once the model is running:
curl http://localhost:11434/api/chat -d '{
"model": "muse-glimmer:30b-mlx",
"messages": [{"role": "user", "content": "Hello!"}]
}'
Ollama’s model page also lists one-line launchers for common agent harnesses if you have them installed, including OpenClaw:
ollama launch openclaw --model muse-glimmer:30b-mlx
(This launcher syntax is taken directly from Ollama’s official Muse Glimmer library page. If it doesn’t work for you, check that page directly — CLI flags for newly-launched models can change quickly.)
Option 2: llama.cpp (cross-platform, GPU or CPU)
This is the most flexible path if you’re not on Apple Silicon, or you want fine-grained control over quantization. Steps below are taken directly from Unsloth’s official “How to Run Muse Glimmer Locally” guide, which Unsloth built in direct collaboration with Meta and Hugging Face for day-zero support.
1. Build llama.cpp (skip if you already have a recent build):
apt-get update
apt-get install pciutils build-essential cmake curl libcurl4-openssl-dev -y
git clone https://github.com/ggml-org/llama.cpp
cmake llama.cpp -B llama.cpp/build \
-DBUILD_SHARED_LIBS=OFF -DGGML_CUDA=ON
cmake --build llama.cpp/build --config Release -j --clean-first --target llama-cli llama-mtmd-cli llama-server llama-gguf-split
cp llama.cpp/build/bin/llama-* llama.cpp
Set -DGGML_CUDA=OFF instead if you don’t have an NVIDIA GPU, or if you’re on Mac/Metal (Metal support is on by default when CUDA is off).
2. Run it directly, auto-downloading from Hugging Face:
export LLAMA_CACHE="unsloth/Muse-Glimmer-30B-GGUF"
./llama.cpp/llama-cli \
-hf unsloth/Muse-Glimmer-30B-GGUF:UD-Q4_K_XL \
--temp 1.0 \
--top-p 0.95 \
--top-k 64
UD-Q4_K_XL is Unsloth’s Dynamic 4-bit quant — the recommended starting point, needing roughly 17GB of combined RAM/VRAM. Meta’s officially recommended sampling parameters are temperature=1.0, top_p=0.95, top_k=64, which is why they’re baked into the command above.
3. Or download the quant manually first, if you’d rather control where files land (requires pip install huggingface_hub):
hf download unsloth/Muse-Glimmer-30B-GGUF \
--local-dir unsloth/Muse-Glimmer-30B-GGUF \
--include "*mmproj-BF16*" \
--include "*UD-Q4_K_XL*"
Swap *UD-Q4_K_XL* for *UD-Q2_K_XL* if you’re on a smaller GPU (around 12–14GB) and can tolerate the accuracy trade-off.
4. Run with vision support (Muse Glimmer includes a multimodal perception encoder, so this enables image input):
./llama.cpp/llama-cli \
--model unsloth/Muse-Glimmer-30B-GGUF/Muse-Glimmer-30B-UD-Q4_K_XL.gguf \
--mmproj unsloth/Muse-Glimmer-30B-GGUF/mmproj-BF16.gguf \
--temp 1.0 \
--top-p 0.95 \
--top-k 64
Option 3: Unsloth Desktop (GUI, no command line)
If you’d rather not touch a terminal at all, Unsloth’s desktop app supports searching, downloading, and running Muse Glimmer directly:
curl -fsSL https://unsloth.ai/install.sh | sh
(macOS/Linux/WSL — Windows users can use irm https://unsloth.ai/install.ps1 | iex in PowerShell, per Unsloth’s official install docs.) Once installed, go to the Model Hub tab, search “Muse Glimmer,” and download your preferred quant. Unsloth Desktop auto-sets inference parameters for you.
Choosing a Quantization Level
Per Unsloth’s official hardware table, match your available combined RAM+VRAM to a quant tier:
| Quant | Memory needed | Typical hardware |
|---|---|---|
| 2-bit | 12–14GB+ | RTX 4080 |
| 3-bit | 14–15GB+ | RTX 4090 |
| 4-bit (recommended default) | 17GB+ | 32GB Mac |
| 6-bit | 20–22GB+ | RTX 5090, 48GB Mac |
| 8-bit | 34GB+ | 128GB Mac, DGX Spark |
If your available memory is a bit short of a tier, llama.cpp can offload to disk/RAM, but expect slower generation.
A Caveat on Anything Not Covered Here
Meta’s release materials mention additional planned integrations — LM Studio and vLLM support “following shortly” — but as of publication we could not confirm exact commands for those paths against an official source, so we’ve deliberately left them out rather than guess. Refer to LM Studio’s and vLLM’s own documentation directly once support lands, and check Ollama’s library page periodically for NVIDIA/AMD availability.
Sources
- Unsloth — How to Run Muse Glimmer Locally
- Ollama Library — muse-glimmer
- Hugging Face — unsloth/Muse-Glimmer-30B-GGUF
- Hugging Face — meta-models/Muse-Glimmer-30B Model Card
- Meta Developer — Muse Glimmer Model Page
Researched by Searcher → Analyzed by Analyst → Written by Writer Agent (Sonnet 4.6). Full pipeline log: subagentic-20260810-0800
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